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Resumo

Marco Bento é natural de Coimbra. Licenciou-se em Ensino Básico – 1.º Ciclo, pela Escola Superior de Educação de Coimbra, em 2003. Tem uma Pós-graduação em TIC e um Mestrado em TIC, na especialização de Comunicação Multimédia, desde 2013.

Ganhou uma Bolsa de Mérito Académico pelo seu percurso no Ensino Superior, em 2015.
Tem tido o reconhecimento internacional com prémios europeus, que reconhecem a melhor investigação na área das práticas pedagógicas com utilização do digital com crianças (2016) e sobre Ambientes Educativos Inovadores mediados por tecnologia (2018).
Desde 2014, tornou-se autor e responsável por diversas formações, workshops e comunicações sobre a utilização de dispositivos móveis e novos cenários de inovação pedagógica mediados por tecnologia em contexto educativo (mobile learning, ubiquitous learning, flipped learning, gamification, game based learning, project based learning, spaced learning, colaborative and cooperative learning scenarios,…).

Atualmente, é professor na Escola Superior de Educação de Coimbra e investigador integrado em tecnologia educativa e formação de professores / práticas pedagógicas no Núcleo de Investigação, Educação, Formação e Intervenção (NIEFI - ESEC) e investigador em tecnologia educativa no Centro de Investigação em Educação, da Universidade do Minho.

É também consultor pedagógico e assumiu desde janeiro de 2020 a Direção Pedagógica no Colégio Santa Eulália, em Santa Maria da Feira, reconhecida como a primeira escola de referência da Google For Education, em Portugal.
Faz parte de duas redes internacionais, a Rede COST- Digital Literacy Skills and Practices in the Early Years (DigiLitEY), na qual é co-investigador na ação "Competências de literacia digital e multimodalidade: práticas com crianças entre os 4 e 9 anos de idade" e a Rede Internacional de Investigação-Ação Colaborativa.

É investigador do Grupo de Pesquisa e Formação de Professores e Tecnologias Educacionais da Fundação de Apoio à Escola Técnica do Estado do Rio de Janeiro - FAETEC, no Instituto Superior de Educação do Rio de Janeiro.

Lidera o Núcleo de Investigação e Pesquisa de Tecnologia Educativa Luso-Brasileiro - NIPTecEDU, desde janeiro de 2023.
Atualmente é coordenador do Projeto de Investigação Europeu STEAMing Ahead: : Moving the STEAM Approach forward through teacher-led cooperation.

É co-investigador os projetos europeus:

- Empowering Digital Competences of Teachers with Designing Digital Learning Materials Through Gamification, projeto sobre o desenvolvimento de competências digitais;

- Together Everyone Can Prevent Cyberbullying, projeto sobre a prevenção e combate ao cyberbulling;

- Robots for STEM: building, teaching and learning, projeto internacional sobre aprendizagem com Robots em articulação com atividades STEM;

- Connecting Pedagogy with Technology; projeto internacional que visa reconhecer e promover as melhores práticas pedagógicas em modelos online com tecnologia;
- Gaming in Action - engaging adult learners with games and gamification, projeto internacional com o objetivo de envolver os adultos na aprendizagem através de jogos educativos;

- 12 Habits for Success, projeto internacional com o objetivo de compreender e desenvolver hábitos de estudo numa era tecnológica;

- E-Learning course on Mobile Robotics for Adult Education: the fourth industrial revolution, projeto internacional sobre a formação de professores para trabalhar Robótica Móvel numa sociedade tecnológica.
- Projeto FCT Rekindle+50 - Digital migrations and curricular innovation: giving new meaning to experience and rekindle teaching profession after 50, que pretende reencantar os professores com mais de 50 anos na docência por meio de tecnologia.

Foi co-investigador no Projeto Internacional Bringing Life Into the Classroom, projeto de inovação pedagógica com a utilização de dispositivos móveis na educação, que pressupunha a utilização pedagógica de tecnologias móveis em contexto educativo e Projeto Europeu Games2Learn & Gamification2Engage, que trabalhou e investigou a aprendizagem através do jogo e o fenómeno da gamificação no processo educativo.
Coordena desde há 5 anos o Projeto SUPERTABi (transformar as práticas pedagógicas através do uso de modelos pedagógicos centrados no aluno e mediados por tecnologias móveis, potenciando os novos espaços de aprendizagem), assim como Coordena os Encontros sobre Inovação Pedagógica SUPERTABi para discutir as três dimensões de investigação: pedagogia, tecnologia e espaço de aprendizagem.
É membro e assistente editorial da revista e website Estreiadialogos, da Rede Internacional de Investigação-Ação Colaborativa.

Abstract

Marco Bento was born in Coimbra. In 2003, he graduated in Primary Education at Coimbra School of Education, Coimbra Polytechnic Institute (IPC). He has a Postgraduate Diploma in ICT and a Master in ICT, with specialization in Multimedia Communication.
In 2015, he awarded a Merit Scholarship for his Academic path in Higher Education.
He received international recognition for two European prizes, which recognize the best research in the area of pedagogical practices using digital with young children (2016) and Innovative Learning Spaces mediated by technology (2018).
He is author and responsible for several trainings, workshops and communications about the use of mobile devices and innovative pedagogical scenarios mediated by technology in educational context (mobile learning, ubiquitous learning, flipped learning, gamification, game based learning, project based learning, spaced learning, collaborative and cooperative learning scenarios, ...).

He is currently a lecturer at the Coimbra School of Education and a integrated researcher in educational technology and teacher training / pedagogical practices at the Nucleus of Research, Education, Training and Intervention (NIEFI - ESEC) and a researcher in educational technology at the Center for Research in Education (CIEd), at the University of Minho.

He is also a pedagogical consultant and since January 2020 he took up the Pedagogical Direction at Colégio Santa Eulália, in Santa Maria da Feira, the first Google For Education Reference School in Portugal.
He is part of two international networks, the COST-Digital Literacy Skills and Practices Network in the Early Years (DigiLitEY), in which he is co-investigator in the action "Digital literacy and multimodality skills: practices with children between 4 and 9 years of age" and the International Collaborative Action Research Network

He is a researcher at the Research and Training of Teachers and Educational Technologies Group of the Foundation to Support the Technical School of the State of Rio de Janeiro - FAETEC, at the Higher Institute of Education of Rio de Janeiro.

He leads the Nucleus of Investigation and Research of Luso-Brazilian Educational Technology-NIPTecEDU, since January 2023.

He is currently coordinator of the European Research Project STEAMing Ahead: Moving the STEAM Approach forward through teacher-led cooperation.
He is currently co-researcher on the European projects:
- Empowering Digital Competences of Teachers with Designing Digital Learning Materials Through Gamification, a project on the development of digital skills;
- Together Everyone Can Prevent Cyberbullying, a project on preventing and combating cyberbullying;

- Robots for STEM: building, teaching and learning, an international project on learning with Robots in conjunction with STEM activities;

- Connecting Pedagogy with Technology; an international project that aims to recognize and promote the best pedagogical practices in online models with technology;
- Gaming in Action - engaging adult learners with games and gamification, an international project with the objective of involving adults in learning through educational games;

- 12 Habits for Success, an international project aimed at understanding and developing study habits in a technological age;

- E-Learning course on Mobile Robotics for Adult Education: the fourth industrial revolution, an international project on teacher training to work on Mobile Robotics in a technological society;
- FCT Rekindle + 50 Project - Digital migrations and curricular innovation: giving new meaning to experience and rekindle teaching profession after 50, which aims to re-enchant teachers with more than 50 years of teaching through technology.

He was co-investigator in the International Project Bringing Life Into the Classroom, a pedagogical innovation project with the use of mobile devices in education, which presupposed the pedagogical use of mobile technologies in an educational context and the European Project Games2Learn & Gamification2Engage, which researched learning through the game and the phenomenon of gamification in the educational process.He Coordinates for 5 years the SUPERTABi Project (to transform pedagogical practices through the use of pedagogical models centered in the student and mediated by mobile technologies, potentiating the new learning spaces), as well as Coordinates the Meetings on Pedagogical Innovation SUPERTABi to discuss the three dimensions of research: pedagogy, technology and learning space.He is member and editorial assistant of the magazine and website Estreiadialogos, from the International Research-Action Collaborative Network.

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